WEBVTT

1
00:00:00.653 --> 00:00:02.376
Some ideas need more than a flat

2
00:00:02.389 --> 00:00:03.087
canvas.

3
00:00:03.997 --> 00:00:07.011
Open Swarm includes optional tools for three-dimensional

4
00:00:07.024 --> 00:00:10.287
projects, character development, and bringing a scan

5
00:00:10.300 --> 00:00:11.497
toward fabrication.

6
00:00:12.405 --> 00:00:15.155
Supported Godot and Blender project editing brings

7
00:00:15.168 --> 00:00:17.655
assistance into familiar creative engines.

8
00:00:18.563 --> 00:00:21.261
Project and engine setup determine which operations

9
00:00:21.274 --> 00:00:22.076
are available.

10
00:00:22.984 --> 00:00:25.813
Character training scorecards help assess results.

11
00:00:26.721 --> 00:00:30.761
Owner-enabled overnight improvement uses configured training resources,

12
00:00:30.971 --> 00:00:33.839
with morning review rather than automatic promotion.

13
00:00:34.747 --> 00:00:37.497
Three-dimensional scan tools work with geometry and

14
00:00:37.511 --> 00:00:38.589
a printer handoff.

15
00:00:39.497 --> 00:00:42.537
Compatible capture and printer workflows are required;

16
00:00:42.774 --> 00:00:44.471
a prepared mesh is not proof of

17
00:00:44.484 --> 00:00:46.129
a successful physical print.

18
00:00:47.037 --> 00:00:49.682
Choose the tools, engines, and devices that

19
00:00:49.695 --> 00:00:50.747
fit your project.

20
00:00:51.655 --> 00:00:53.997
Open Swarm connects the work without hiding

21
00:00:54.011 --> 00:00:54.761
the steps.
